Visual Arts, this project uses the Rokoko Smartsuit Pro 2, a full-body motion capture suit
  • C# 91.6%
  • ShaderLab 5.4%
  • GLSL 1.7%
  • HLSL 1.3%
Find a file
jens 94c8431715
Remove video section from README
Removed the 'Video (To be Released)' section from the README.
2026-01-20 11:10:35 +01:00
.idea/.idea.Visual Arts/.idea this 2025-12-08 10:27:58 +01:00
Assets small fixes 2025-12-12 14:19:17 +01:00
Packages Recorder Package + Level Update + Etc. 2025-12-11 14:19:10 +01:00
ProjectSettings Recorder Package + Level Update + Etc. 2025-12-11 14:19:10 +01:00
.gitignore Initial commit 2025-11-10 13:37:12 +01:00
.vsconfig geopend 2025-11-12 16:21:28 +01:00
LICENSE Initial commit 2025-11-10 13:37:12 +01:00
README.md Remove video section from README 2026-01-20 11:10:35 +01:00

Visual Arts

This project is a school assignment created using the Rokoko Smartsuit Pro 2, a full-body motion capture suit, integrated into Unity. Screenshot_2025-12-12_134520

The experience is designed as an interactive museum game in which players must match poses displayed in front of them. By physically recreating these poses, players learn about daily life and labor in the Netherlands during the 1300s.

The project was developed specifically for an interactive museum concept for University Museum Utrecht (UMU), Netherlands.

What happens in the game

Players travel back to the 14th century, exploring a medieval Dutch village. Throughout the experience, they encounter different historical scenarios and professions, learning:

  • How people lived in the Middle Ages
  • What kind of work they performed
  • How physical labor shaped daily life

Progress in the game is achieved by accurately matching historical poses and movements using the motion capture suit.

Why Motion Capture hardware?:

The Rokoko Smartsuit Pro 2 had never been used before by our school. We were given the opportunity to experiment with this hardware and explore its potential beyond traditional motion recording.

Although the suit is typically used for animation and performance capture, we successfully repurposed it into an interactive gameplay mechanic, proving that motion capture technology can also create engaging, educational, and playful experiences.

Pictures

Screenshot_2025-12-12_134520 Screenshot_2025-12-12_134307 Screenshot_2025-12-12_134548